Three million years ago, the Gifty Monsters left Earth to explore other planets in order to help the whole universe, through different and exciting adventures. Several times they have come to earth to help civilizations in many ways; building the pyramids of Egypt, Mayan temples, Stonehenge and Atlantis among other great monuments, they have assisted humanity in discovering astrology, medicine, technological advances and more.
The Monsters travel continuously through the Universe, always helping to improve life on other planets. In 2022 they decide it is time to return to Earth since they realized that human beings are failing to live in harmony. They notice humans make wars, give a wrong use to technology, there is no respect between them or to living beings. They see with concern humans feed themselves in a harmful way causing serious diseases in all ages. There is a lot of social inequality and poverty. Young and old have large debts and students have great difficulties paying for their studies. Environmental pollution is a serious problem on earth. People live stressed and do not sleep well, humanity is losing faith. Gifty Monsters are back now, on a noble mission to help humans to restore peace and love once again.
Team Leader
@jerrydavilamx
THE PROJECT
PHASE 1
Multidimensional Portal (MINT DAY)
Launch The AlQara Learning Platform for diverse education. Our Mission is to deliver a revolutionary sustainable educational model with our platform: “easy access education for everyone”.
Head of Business
@Diegoquinzanos
MEET THE MONSTERS
Branding Mastermind
@fssll
ROAD MAP
Gifty monsters are peaceful companions that recently landed on planet earth to solve our biggest challenges such as child poverty, mental health and student debts.
According to a UNICEF 2020 report, 365 Million Children live in extreme poverty and 1 in 6 children is likely to suffer from a mental illness.
As reported by Our World in Data, 970 Million adults around the globe are currently living with a mental health condition.
Furthermore, statista reports that there is about 1.75 trillion dollars outstanding debts in the US only.
THE COMMUNITY
ALQUARA
PHASE 4
The Alqara Learning App
Immersive stores where visitors will live unique experiences. An innovative mix of technology, augmented reality and themed areas for all ages. With our stores, we will revolutionize the way of shopping.
PHASE 2
Metamorphosis
Artist
Javier Lozada Agudelo
The Gifty Monsters are determined to build an ethically driven community that will put smiles on our faces and help with charity and student debts. Our community will go beyond moral support to take considerable actions. We do not aim to only provide short- term support, but rather build the right foundations for a brighter future.
Gifty monsters will donate to several charities and also build a sustainable mental health support system. Gifty Monsters will not only donate funds for student loans repayment but also build a Decentralized Blockchain learning platform for holders and non holders. The Alqara Learning Platform will revolutionize the education model, by deploying blockchain tech and smart contracts in education.
PHASE 5
The Giftyverse Interactive Store
The treasury of MyVerse, a platform developed by Gifty Monsters to provide access to all what is valuable. This is exclusive to the Gifty Monsters Holders.
An authentication system checks the eligibility of access. Holders will access the main treasury which is accessible by any monster. However, there will be ten platinum treasuries.
© 2022 All Rights Reserved,
Gifty Monsters Terms & Conditions
Discover here
The Gifty Monsters project prioritises stakeholders. We will constantly reward our stakeholders as we are always grateful for their belief and support. Rewards include:
• Participation of live and online events.
• Massive discounts on the Gifty Monsters Merch & MyVerse upgrading packages.
• Holders of the portal characters will have prioritised access to the mint 2.0.
• Holders of both collections can fully unlock the services in MyVerse.
• Frequent giveaways and rewards.
Discord
@codingdudepy
PHASE 3
MY VERSE
When arriving on earth, the Gifty Monsters realized that humans need their help more than ever. Albert with his great intelligence invents a portal in his laboratory, through which other dimensions and universes can be opened. With the help of humans, they create and open this portal... this is how 10,000 monsters arrive on earth with the mission of helping Earth and improving the lives of millions of people around the world.
On a cold evening, earth radars detected an approaching UFO. Before landing, troops, scientists and journalists were already on site carefully observing this unprecedented event. Crowds are rushing to have a glance at these extra-terrestrial visitors. Few moments after landing, news confirmed that the UFO passengers were not aliens. They are ancient monsters that left planet earth on a space discovery about three million years ago.
First precautious interactions with the monsters proved that they are peaceful and friendly. We witnessed ten monsters varied in size, shape and personality. These 10 monsters are the rulers of the Gifty Verse. But why did Gifty Monsters come back to earth and what is their mission?
Marketing
@iamnoahmiller
PLATINIUM TREASURIES
Community Manager
@FeltnerIii
GIFTYVERSE
First, a voting system that automates holders voting classification, and promotes voting transparency. Second, an augmented reality app that allows the Gifty Monsters to become more interactive. Third, great discounts on items and merchandise. Fourth, special access to live and online events.
Brand Partnerships
@mariashi
MAIN TREASURE
Gifty Monsters is a brand and project committed to improve society. A community-focused brand that is socially and ethically responsible, determined to make a positive impact.
We seek to combine a friendly brand identity that is attractive to all ages through social impact projects, in order to solve together a set of specific global challenges. Our goal is always to support those who need it most through our brand, projects and characters, raise awareness of mental health and help reduce student debt.
As a first phase we will launch an unprecedented collection of 10,000 monsters offered as non-fungible tokens, so that people around the world can get to know the Gifty Monsters brand.
All stages of the project are designed and intended to positively impact people's lives.
Welcome to the world of Gifty Monsters!
Sometime after the monsters return to earth through the multidimensional portal, their DNA begins to rapidly adapt again to Earth's atmospheric and physiological conditions. This leads them to enter a state of metamorphosis through which they take on a three-dimensional appearance. With this new evolution, monsters can interact more easily not only with humans, but also with their technologies such as cell phones, tablets, tv's and virtual reality gadgets. To celebrate this new evolution, we will be launching the second collection in a live event. This new collection will consist of 3D avatars so that more people can become Gifty Monsters Holders.
Project Leader
@sittonit
Creative Coordinator
@YBlock
GIFTYVERSE
Social life planner, community networking.
Mind training portal and games to stimulate your intellect.
A portal to relationships and love advice. A love life support line and education.
Inner Strength courses, self-defense webinars...
Petty
Gimmy
Albert
Beatty
Nutritional Planning, healthy cooking recipes, chef courses.
Super
Ñum Ñum
Hope
Motivational quotes, short videos and your daily hint of positivity.
Nappy
Sleep stories and soft nerve calming songs, sleep education and healthy patterns planner.
Bubbles
Parenting and childcare advice.
Vibe
Fitness courses, frequent gym webinars by top-tier experts in the industry.
Guided Meditations, Mindfulness and Breathing exercises.
ALQUARA UNIVERSITY
The monster of sympathy and friendship, a monster that reminds us of the goodness in our hearts. Petty also helps us to spend time with our loved ones as well as the importance of being tolerant and empathic with all the world.
Nappy is the sleep monster. She helped others to regulate their sleeping patterns when moving from a planet to another. She educates us on how to improve the quality of our sleep and slowly picks up the right sleep hygiene habits.
Albert is known as Einstein of the Gifty Verse. He is the brain of all operations, highly creative and a top problem solver. Albert is vastly respected for his space discoveries and breakthroughs.
Ñum Ñum the chef and nutritionist of the Gifty Verse. He is highly knowledgeable of nutritional facts and promotes the impact of diet on our overall health. He motivates us to stick to a varied and healthy diet, he also works with other monsters to heal eating disorders.
Bubbles is our wise lady; all the children love her. She ensures their safety and well-being; she helps them maintain impressive hygiene. Bubbles have a captivating power to make children smile even when they are crying.
Beatty, the most compassionate and affectionate monster. When there is the slightest need of care and attention, Beatty will be there for you . The monster of love taught peers about relationships and most importantly how to love ourselves and others. She is the mother of animals in the Gifty Verse, the number one admirer of Fauna and Flora. She is an advocate of eliminating laboratory animal suffering and promotes ethical scientific research.
Hope is the monster that saved lives, showed us that there is light at the end of the tunnel. He reminds everyone that tough times don't last. Very optimistic and always sees the cup as half full.
Vibe is the monster of mindfulness. She insists that meditation should become a no-brainer just like brushing our teeth. She constantly reminds us of the benefits of mindfulness and provides us with the right set of tools to achieve the zen state.
Super is our superhero. On a mission to serve the people in need. Anti- Bullying is his mantra. Either it is fire, robbery or an unsafe condition. He will be there and solve the problem instantly.
Gymmy is the athlete of the Gifty Verse. He motivates his peers to work out consistently and provide them with the relevant working out routines. He is known for his motivational speeches and being at the gym 24/7.
Story
The Solution
The name is inspired from the first established University in the world, University of al-Qarawiyyin founded in 859. At those times, the main interest of universities was education. Nowadays, most universities are macro firms that generate millions if not hundreds of millions per year. All of this is at the cost of students. Which usually end up stuck in student debts for years.
Gifty Monsters strongly believe that a solution is achievable through decentralization. Our project is aimed to deploy blockchain tech and smart contracts in education, which will inevitably help to democratize mainstream higher education. The pending Blockchain Alqara Learning Platform will adopt a Bilateral Teaching Model. A marriage of traditional and new high tier courses. Meaning that users will be able to learn in a specific curriculum while personalizing their optional modules. The custom tailed courses will be advised and approved by passionate experts all around the world, using blockchain ledgers.
This current educational business model is a social issue. Education is no longer the main focus for most educational institutions. In recent years, student debts soared drastically bringing students and families to uncomfortable situations. According to the UK Parliament, In England only 20 Billion GBP is the amount loaned to students every year. Approximately, around 1.5 Million new students yearly. According to Melanie Hanson, in The United States, Total student loans sum up to 1.749$ Trillion. Not a million, not a billion but 1.749$ TRILLION. It is tremendously evident that students around the world are sinking in debts. Making a trillion-market cap industry labeled as “Student Debts”.
Ethos
Learning App
The Alqara Learning Platform is a borderless academic and practical community with an ethical responsibility. This blockchain-powered tool is the solution to most perceived issues with traditional learning. First, our financial model is anti-student debts. Easy access fees in exchange for excellent learning and education. Second, diminishing bureaucracy and administrative costs. Third, through the use of blockchain and smart contracts, the Alqara Learning platform will improve the traditional educational method and will also be a hub of users for networking with different companies.
The Problem
As an example we can find the market for tourism, entertainment, video games and theme parks. Creating a memorable customer experience consists of a relationship in which the customer feels unique and different throughout the entire purchase process, from the moment the customer enters the place and interacts in the store.
This allows us to create an emotional and sensory connection through which going to our interactive store goes far beyond a simple purchase, we want each person who enters our stores to live an unrepeatable experience.
Through this type of space we want to generate experiences, creating special relationships with our clients, and in turn, we would have a powerful communication and marketing tool in real time, taking advantage of the power of our own and the clients' social networks so that they participate with things such as hashtags for twitter, live videos or stories for instagram, videos for tiktok, etc. where they can earn real-time benefits, gifts and surprises for interacting with us.
We want people to feel inside the world of the Gifty Monsters, breathe and feel our way of doing things, our passion to help each other. In other words, we want our clients to be the center of attention in an exciting world full of new experiences that really surprise and immerse them, where dreams and magic truly exist.
BELONG BELOVED BEGIFTY.
Our stores will be divided into sections inspired by each monster and each section will have interactive experiences and different types of merchandise, we want to integrate the digital and the physical as if it were a single reality:
Vibe: Meditations in augmented reality for the whole family. Space designed for meditation and mental health.
Gymmy: Interactive sports games where people will participate in challenges to win surprises in the store.
Ñumñum: A food space with interactive mapping with drinks and healthy and delicious food for all ages.
Albert: Albert's interactive lab where customers can make their own custom merchandise designs.
Peety: space designed to buy merchandise, clothing and official items.
Every day the sales business is evolving along with the world. Customers now seek not only to buy, but the trends and the future of the market show us that people now seek to go further.
Customers are looking for innovations that allow them to have immersive experiences when going to stores. The use of new technologies is extremely necessary so that brands can be at the forefront in order to provide this to customers. We see how different sectors create innovative experiences to captivate the market through technology.
Beatty: the world of love and living beings. A space to create positive customizable messages where users can send and share them through their social networks and our brand's official networks, upload pictures of their pets and much more.
Nappy: the land of dreams. A space to relax and chill for customers. In this space, customers can also find pajamas, blankets, stuffed toys, among other things.
Super: “We are all heroes”. Virtual reality space where people will have fun and games. It will have a space for customers to make donations of clothes or toys for those most in need.
Hope: A space where the GiftyMeter will be located. Donations will be made in real time every day. A percentage of daily sales will go live to help different hospitals, foundations and organizations.
Bubbles: A space where customers can bring items to recycle and receive benefits in change, they will also find merchandise and fun personal hygiene accessories (towels, shampoos, soaps) to take home.
The stores will have a very defined line in every detail: Everything designed to convey quality and what our brand represents, combining brand identity with the latest technology.
Thus, care is taken from the color palette of each decorative element to the materials: The colors; to transmit our essence. Lights; to convey a universe completely from another planet, technology and magic. The striking finishes will evoke a happy and harmonious atmosphere. With immersive screens that project the Giftyverse, aromas and music to provoke the feeling that you have arrived on another planet. We will use the latest technology, this will allow the client to live an immersive experience: Interactive fitting rooms, automated and interactive order delivery systems, innovative clothing counters, holograms with our monsters interacting in the store... The possibilities grow as new technologies emerge. The Gifty Ambassadors: They must offer a special, cheerful and cordial treatment, something that distinguishes them from simple sellers. They will be our team of humans who will be in charge of giving the client a differential value so that everyone wants to return. Truly passionate about customer service to accompany our customers in the purchase process.
Doing this is the main objective of the Giftyverse Interactive Store. One of the biggest mistakes that stores make today is that they are designed for a process in which the customer only enters, buys and leaves the store. Our main objective is to change this, that is, to create and offer the customer an innovative process in which they enter the store, interact in it, have fun, learn and live experiences supported by artificial intelligence, virtual reality and augmented reality.
Physical stores need to adapt and reinvent themselves in order to offer customers a new shopping experience. For this, it is essential to rely on technology to create experiences in which customers are fully immersed in the world of the Gifty Monsters. We want to create experiences for the whole family based on our monsters designed for children, young people and adults. Think about the type of things we can do for them, without limitations, since it can be physical, virtual or mixed. To achieve this, the Gifty Monsters stores will have a design based on the Giftyverse, with bright colors and lights. Taking care of the aesthetics in detail, according to the values that our monsters represent with originality, with striking and very personal designs.
Team Leader
@jerrydavilamx
PHASE 1
Multidimensional
Portal (MINT DAY)
PHASE 4
The Alqara
Learning App
PLATINIUM
TREASURIES
Gifty Monsters is a brand and project committed to improve society. A community-focused brand that is socially and ethically responsible, determined to make a positive impact.
We seek to combine a friendly brand identity that is attractive to all ages through social impact projects, in order to solve together a set of specific global challenges. Our goal is always to support those who need it most through our brand, projects and characters, raise awareness of mental health and help reduce student debt.
As a first phase we will launch an unprecedented collection of 10,000 monsters offered as non-fungible tokens, so that people around the world can get to know the Gifty Monsters brand.
All stages of the project are designed and intended to positively impact people's lives.
Welcome to the world of Gifty Monsters!
PHASE 5
The Giftyverse
Interactive Store
ROADMAP
ALQARA
GIFTYVERSE
THE PROJECT
THE COMMUNITY
Nappy is the sleep monster. She helped others to regulate their sleeping patterns when moving from a planet to another. She educates us on how to improve the quality of our sleep and slowly picks up the right sleep hygiene habits..
Hope is the monster that saved lives, showed us that there is light at the end of the tunnel. He reminds everyone that tough times don't last. Very optimistic and always sees the cup as half full.
Gifty Monsters is a brand and project committed to improve society. A community-focused brand that is socially and ethically responsible, determined to make a positive impact.
We seek to combine a friendly brand identity that is attractive to all ages through social impact projects, in order to solve together a set of specific global challenges. Our goal is always to support those who need it most through our brand, projects and characters, raise awareness of mental health and help reduce student debt.
As a first phase we will launch an unprecedented collection of 10,000 monsters offered as non-fungible tokens, so that people around the world can get to know the Gifty Monsters brand.
All stages of the project are designed and intended to positively impact people's lives.
Welcome to the world of Gifty Monsters!